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With all the joy, i can't just put in proper words the poetic nature of the landscapes Eternal created in this collossal mapset.Īnd i really like that history kinda repeat and goes full circle, somehow. This is not forced at all, and feels natural during the progress of the mapset. There is a great use of verticality and revisiting areas by vertical ways. But subsequents maps become far easier to traverse, with clear objetives, really good and mostly intuitive secrets, and a great sense of place, creating a complex yet flowing and visually appealing experience. The first map may baffle some, as it is cryptic on purpose to make the player feel like an archelogist entering a long forgoten and forbidden pharaonic tomb. The maps are not that big in comparison to ED, but are still really well detailed and big, more in line to what AV made, so there is not a wasted space and every area has a reason to exist, be it monster placement, be mapping detail, be it architectural design. There is a sense of wonder at every step, breathtaking for moments, and the distinctive and main reason for exploratory and story driven mapsets like this one.Įternal balanced what he loves from the old glorious days of Eternal Doom and Alien Vendetta and streamlined it to far greater degree. The Egyptic setting with tombs, caves and, even better, outstanding alien spaceships is what drives the mapset to be so enjoyable.
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Uses a really awesome texture pack taken out from Exhumed/Powerslave to give the mapset a completelly new look.Įvery map is a joy of design.
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Vanilla magnum opus with lot of excellents on every area. * Where to get the file that this text file describes * Modified or included content in this file to allow further distribution. I have received permission from the original authors of any You may distribute this file in any electronicįormat (BBS, Diskette, CD, etc) as long as you include this file You MAY distribute this file, provided you include this text file, with Permissions have been obtained from originalĪuthors for any of their resources modified or included in this file. Tested With : glboom-plus 2.5.0.7, chocolate-doomĪuthors may NOT use the contents of this file as a base for Known Bugs : Savegame buffer overflows on maps 14, 26, 28,Ģ9, 31 and disappearing sprites on maps 26, 29 Midi: Daggerfall (composed by Eric Heberling),Ĭooperative 2-4 Player : Starts included but not testedĭeathmatch 2-4 Player : Player starts only Music: "Spacehunter: Adventures in the Forbidden Zone" Half-life, Kingpin, DeusVult2, Eternal IV,Īlice, Doom3, urbanterror, Gunman Chronicles,
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Textures and flats: Powerslave, Hexen, Hexen2, Jumping should be disabled.įor OpenGL ports like GZDoom and GLBoom-PlusĪdditional Credits to : Andrey Budko, Never_Again, Hitherto and authors "-complevel 2" and (G)ZDoom in "DOOM (strict)"Ĭompatibility mode.
#EDEN ETERNAL VENDETTA REVIEW GENERATOR#
Email Address : Files By Author : Generator of Evil, Eden, Napalm, Remain 1,ĮPIC, NORDHELL, Belial's Bad Brain, Remain 3Įternal Revelation, Nightomb (2x2 series),Įclipse (2x2 series), To Fight (2x2 series)ĭescription : All levels are designed for vanilla Doom2.